Non-euclidean Stencil Portals in Virtual Reality
Multiple of my posts looked already at different technical aspects of how portals can be realized. Since it is the underlying mechanic for Out Or Dead that should not come as a surprise: Types of portals Snapping Stencil buffer challenges Being four months into development, I have learned a lot and I want to share … Continue reading Non-euclidean Stencil Portals in Virtual Reality
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