Breaking News

Out Or Dead

Field Research

It’s time to do some research on other projects out there with similar concepts to Maze VR. Tea for God Definitely the first one I have to name here. This is awesome. I was a bit set back actually because this project has some of the mechanics I am envisioning as well but the whole […]

Read More

Creating a labyrinth

Now that I can statically define elements using a tile map I was wondering if there is an easy way to integrate some dynamic aspects as well. I had been struggling with one problem in particular. If a user has a small play area, in order to give him the feeling that he can wonder […]

Read More

Constructing scalable VR worlds

With my earlier tests so far I had defined every element of the world in the editor and there was some special logic for floors and ceilings so that I didn’t have to specify each grid tile separately. That had two big drawbacks though: complexity and format-lock. I had by now 6 levels to expand […]

Read More

The birth of Maze VR

After having contemplated non-euclidean geometry I decided to give it a try and bring the concept into VR. I quickly identified one challenge that needed some thought: variable room sizes. I personally have 2.5 by 2.5 meters of space in my living room. I put up some lines on the floor to estimate what the […]

Read More

An endless labyrinth in VR

Shortly after I got my new Oculus Quest I was back into the VR enthusiasm I felt 2 years ago. It is just so cool. And having no cable attached actually opens up new possibilities. Like… what if I could build something where you can endlessly walk, like, really walk, without teleportation, just by using […]

Read More

A New Quest

It’s been two and a half years since I actively developed for VR. I have a good excuse though. He is now two and a half years 🙂 And now as time for my own endeavours is slowly coming back, the Oculus Quest was released. I have to admit, I was instantly intrigued as I […]

Read More