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Game Ideas in Impossible Spaces

I’ve been cleaning up old notes a bit and found an interesting list of scenarios I had jotted down. In traVRsal, the player is confined by the real world boundaries he has to walk around in, so it can be quite a challenge to find fitting environments that lend themselves. They need to have a labyrinthian character with relatively tight corridors in order to make portal placement non-obvious or feature multiple floors. So far the game features dark Pyramid corridors, a police training parkour, a tight space station, an art gallery (a tricky one to get right!), and many more.

Here are the ones I came up that are not realized yet:

  • Server room
  • Submarine
  • Zeppelin (inside and outside)
  • Vents
  • Sewers
  • Subway
  • Minaturized world
  • Mazes (with real world inspiration)
  • Haunted basement

This assumes we are not really using moving platforms and climbing as that totally changes the game and allows much bigger and more natural scenarios.

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