I didn’t do too many postmortems so far but I have the feeling this project deserves one. I love adventures. I love technology. I love 3D. And I am a bit too ambitious at times. I created the concept for The Eternals with a multi-chapter story in mind, time-manipulation as a big element, an exciting […]
I went shopping yesterday and bought around 15 asset packs for interior design, props, furniture, electronics etc. That means I now own 344 asset packages (which I typically buy on sale/summer/winter specials). Since I expect to need many of the ones containing useful models I always import them into my project. That makes the project […]
Ethan Carter Yesterday I played through the quite amazing The Vanishing of Ethan Carter. It is an exciting expertly crafted open world exploration adventure game with an interesting story (a bit of a let-down at the end but forgiven). What really makes it stand out is its use of a technique called photogrammetry. With that they are […]
As I am getting closer to my first level that can actually be played through I also invest a bit more time into the scenery, objects and such. Most objects and icons are still placeholders though but I still want to give you a first sneak peak behind the scenes of The Eternals 🙂
Adventures need puzzles. And good ones actually. When I think of adventure puzzles the following categories come to my mind: Item-Based You collect some item, use it somewhere else, combine items to create new items and use these etc. For me that is THE basis of an adventure game. There is a trend these days to […]
Installation I just upgraded to Windows 10 using the download tool. Download took around 4 minutes and installation around 1 hour. I have an SSD and deactivated my AntiVir solution to get the quickest installation possible before leaving for work and it looked promising in the beginning having completed phases 1 and 2 of the […]
The premise for this project is to deliver something top notch. Something that has the potential to amaze people. One aspect of that is story and gameplay. Another big part is the technology behind. I am a strong believer in early on adopting new technologies. This will incur the cost of having to deal with […]
I started back in October 2014 when the summer was gone and temperatures got cold. And I started like all stories start: with a blank sheet of paper. They are horrible. These first words and ideas. I did not want to get into the situation again that like with Rush ‘n’ Roll that I made something that […]
As you have probably already guessed, my next project is going to be an adventure game. Point & Click, inventory, dialogues, story, discoveries. That kind of thing. I dreamed of creating my own since I was beating the purple tentacle and LeChuck. After I finished my other game, Rush ‘n’ Roll, which I did to learn Unity3D […]
This weekend I watched all, yes all 19, episodes of the Broken Age documentary. If you are even remotely into creating computer games, watch it. Now. Inspired by that and by many others doing development blogs I’ll start to write one of my own now. There’s an adventure up ahead, in the true meaning of the […]