So I had to learn some hard lessons with Rush ‘n’ Roll. I developed on the PC and used nice shadows, forward rendering and HD textures and all was nice and cosy. Of course I did lots of profiling, optimizations and object pooling to get it to run nicely on my Samsung S4 and S2 as well. […]
Game contests are always a great way to get something done. I call it the wonder of deadlines. I made 11th place and missed the top 10 unfortunately. So bad luck this time but I learned so much along the way. Below is the video showing all major capabilities.