I’ve been cleaning up old notes a bit and found an interesting list of scenarios I had jotted down. In traVRsal, the player is confined by the real world boundaries he has to walk around in, so it can be quite a challenge to find fitting environments that lend themselves. They need to have a […]
Virtual Reality experiences are super immersive. Exploring a completely different world, being absorbed by it, feeling as if one is really there… until somebody shoots you and all you see is a bit of red glow indicating you were hit. Enter… HAPTICS. Using small vibrations it is now also possible to give haptic feedback to […]
When it comes to user interfaces in VR there are so many options, good and bad. Depending on the situation, a different UI approach can make sense. Today I want to talk about in-game information, things like time elapsed, bullets left in a gun, hints to the player how to reload etc. For such UIs […]
If you followed my previous blog posts, you will have seen lots of talk about creating seamless portals that connect different zones. The main intention of these portals is to make it possible to walk in a small physical play-space giving the illusion that it is much bigger. With such portals, the player physically moves […]
The first 10 days of the launch of traVRsal have been amazing so far. More than 4000 downloads. Thousands of games played. Many many challenges posted and beaten (continue to do that! leader board coming soon). Many new reviews that make me tremendously proud and last but not least many new friendly faces in the […]
The day has finally come. This Tuesday I released traVRsal publicly, after more than five months of intense development including three months of private betas in my wonderful Discord community to get constant feedback and find as many issues as possible. Download Now! Succeeding and actually replacing Out Or Dead, it brings a tremendous wealth […]
Today marks a huge milestone. So prepare for some lengthy rambling. Grab some popcorn and here we go: So far, Out Or Dead has been a collection of by now 3 levels which I designed and it shows different ways of creating an extremely immersive experience for VR players. From all the feedback I see […]
I have been asked multiple times already if I can share more code from my project for the parts that handle the portals. While I love to write about them and explain the concepts, I am really certain the actual code is not something that people will appreciate as it is highly specific to my […]
I took my time, but the day is finally here that I can launch the new version. It brings the game to a completely new level. Here’s why: First of all, there is a new level. YOU. ARE. PAC-MAN! How did this come into existence? Here’s the story: The main new feature of the new update is that there […]
So I did the play tests of Out Or Dead and my friends were all enthusiastic. Then I asked them how they liked the slow motion feature. And everybody was like: what? Which one? In the picture above you see the situation they were faced with. There is simply no indication at all what an […]