It’s been two and a half years since I actively developed for VR. I have a good excuse though. He is now two and a half years 🙂 And now as time for my own endeavours is slowly coming back, the Oculus Quest was released. I have to admit, I was instantly intrigued as I see see it as a game changer:
- no cables, allowing much more immersive experiences, also allowing lots of turning
- no power pc needed, all runs on the device
- no sensors to set up anymore, just draw a rectangle on the ground
- all this resulting in a very attractive price point
So during my vacation I bought one and have to admit: wow. It’s awesome. The experience is really nice. And there is quite some content! On the flipside, content is a bit pricey but there are demos for multiple apps. And it’s also a bit heavy on the head for me after a while, which I find the most annoying.
On the other hand, I am not much of a VR consumer. I love creating things. And so I am installing Unity 2019.2 as I write and will see where that leads me.