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Year: 2019

The birth of Maze VR

After having contemplated non-euclidean geometry I decided to give it a try and bring the concept into VR. I quickly identified one challenge that needed some thought: variable room sizes. I personally have 2.5 by 2.5 meters of space in my living room. I put up some lines on the floor to estimate what the […]

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An endless labyrinth in VR

Shortly after I got my new Oculus Quest I was back into the VR enthusiasm I felt 2 years ago. It is just so cool. And having no cable attached actually opens up new possibilities. Like… what if I could build something where you can endlessly walk, like, really walk, without teleportation, just by using […]

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Iceland in a Week

Back in August 2018 I did a spontaneous tour through Iceland. It was one of the best trips of my life. Since I have been asked ever since about recommendations, here the recap, all with itineraries and times: Being at the end of a difficult personal journey and also torn about the future of my […]

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For all Eternity

I didn’t do too many postmortems so far but I have the feeling this project deserves one. I love adventures. I love technology. I love 3D. And I am a bit too ambitious at times. I created the concept for The Eternals with a multi-chapter story in mind, time-manipulation as a big element, an exciting […]

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A New Quest

It’s been two and a half years since I actively developed for VR. I have a good excuse though. He is now two and a half years 🙂 And now as time for my own endeavours is slowly coming back, the Oculus Quest was released. I have to admit, I was instantly intrigued as I […]

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Creating Bullet Hell

Today was the finale of this years Global Game Jam. If you don’t know such types of events yet, basically one has 48 hours to complete a game for a given theme, either alone or as a team. The beauty of Global Game Jam (compared to the also cool Ludum Dare) is, it’s at predefined […]

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