Breaking News

Month: December 2020

In-Game UI in Virtual Reality – A Hand HUD

When it comes to user interfaces in VR there are so many options, good and bad. Depending on the situation, a different UI approach can make sense. Today I want to talk about in-game information, things like time elapsed, bullets left in a gun, hints to the player how to reload etc. For such UIs […]

Read More

Redirected Walking in Virtual Reality

If you followed my previous blog posts, you will have seen lots of talk about creating seamless portals that connect different zones. The main intention of these portals is to make it possible to walk in a small physical play-space giving the illusion that it is much bigger. With such portals, the player physically moves […]

Read More