Imagine you want to start developing for the HTC Vive. You want to do all those things like using reacting to the controllers using pointers teleporting grabbing and throwing objects manipulating things using menus and UI gaze etc. This means big effort. Here is where the Virtual Reality Toolkit comes into play. It’s a collection of […]
It has finally arrived and all of us who have tried it so far have to say: VR blown away! I owned a DK2 before so VR was nothing new and I had, after some inner struggle with the price, pre-ordered the CV1. When the Vive reviews started coming in and the shipping dates for the […]
The rapid advancement of technology lately has potentially big implications on society. The book “The second machine age” by Erik Brynjolfsson and Andrew McAfee is taking a look at exactly that. Here the points I took away: Many innovations happen through recombination of existing inventions. With the increasing number of inventions the possible recombinations are also […]
Do you know that feeling: you read a great book, are enthusiastic about some ideas in it, tell some people but gradually forget many points over time. I experience that quite often with all the things that happen around us and require mental capacity. It’s a pity. It feels more like short-term entertainment then instead of learning something […]
We have a room, props, game mechanics. Now we need characters. Luckily there is the incredible Mixamo Fuse (now Adobe Fuse)that spits out ready to use Unity characters. They also have many animations available for free currently, including many zombie animations, what a coincidence. First of all we need zombies. And for our tutorial we […]
Having only your hands puts quite some challenges on the interaction with the environment. The player starts the exe file, puts on the Oculus and then does not see the keyboard anymore. That is important to realize. He probably can still use easy to find keys like space and escape, but moving with aswd is […]
Where are we now. We have an idea. We have many openings. These need to be barricaded. First question: What is the easiest way forward? I imported my beloved ProBuilder and created a first rough level and placed an awesome free zombie from the Asset Store in there. After a first texturing iteration and some decals we end […]
Three basic boundary conditions were there: Must not be published before Utilize Leap Motion Virtual Reality The last one was not in the rules but by me since I do own a DK2 and there was a VR track. Keep the door shut Earlier this year I had an idea for a kind of endless-runner game: […]
Around 6 weeks ago I saw Leap Motion doing a VR jam. They had some nice prizes but honestly I really love jams for a much different reason: a deadline. It forces one to work on a minimum viable prototype, get it running and enhance as much as possible until the deadline arrives. I had some Sundays to […]
So in March this year it happened. A game called Life is Strange suddenly popped up on my Steam account. I checked out what it’s all about, looked at the mechanics and thought: Shit. Shit. Shit. Why the response? The game is really well-crafted. And it features a mechanic that is really intriguing: Time travel. And […]